![]() ![]() ![]() According to Olov Redmalm, the game's creative director, Lost in Random was a homage to "dark fairy tales" and stop-motion animation. The game is developed by Swedish developer Zoink. The game features a dialogue wheel which allows players to select dialogue options while conversing with NPCs. When Dicey and Even are exploring the Kingdom of Random, they will meet various non-playable characters. The game also features light role-playing game elements. As players progress, new cards will be earned and they will recover Dicey's lost pips, which would enable Even to roll higher numbers during combat. Cards can be earned through collecting coins. For instance, one of the cards turns Dicey into an explosive cube, while another allows players to place traps. There are five different types of cards (Weapon, Damage, Defense, Hazard, and Cheat), offering different gameplay advantages and combat abilities. During this period, players can select the card they want to use, which is the only way to deal damage to enemies. Once Dicey is fully fueled, players can roll it and time will be temporarily stopped. While it does not damage enemies, opponents hit by her slingshot drop energy cubes which fuel Dicey. In combat, the player can use Even's slingshot. Players must roll Dicey in order to progress and Even will only be safe when she reaches the final piece on the board. ![]() Combat happens in arenas that look like a game board. Lost in Random is an action-adventure game played from a third-person perspective. In a world which is governed by game rules, Even will slowly understand the randomness of life with the help of Dicey. As Even journeys across the six realms of Random to rescue her sister, she meets Dicey, a sentient dice who has lost nearly all of its pips. Even's sister, Odd, is abducted by the wicked Queen of Random. In the Kingdom of Random, the fate of all individuals is decided by a cursed black die when they reach the age of 12. Part of the EA Originals program, the game was released for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in September 2021. This auction would later be won by Twitter user good ol' erick (vib ribbon manager), who uploaded the disc's contents onto the Internet Archive on June 12th, at which point the disc was rendered found.Lost in Random is an action-adventure video game developed by Zoink and published by Electronic Arts. Initial efforts to locate a copy of the disc were unsuccessful, but on May 23rd, 2021, an auction would be set up on Yahoo! Japan for a Japanese copy of Vib-Ribbon that came alongside a copy of the disc. Such was the disc's obscurity that no photographs of it were available online at all until 2019, with it later becoming a major point of fascination among Vib-Ribbon's cult fanbase as a result. The CD fell into obscurity following Vib-Ribbon's Japanese release, with it subsequently becoming an extremely rare collector's item due to the low amount of copies produced and its exclusivity to a single retail chain. The CD also came packaged with a Vib-Ribbon themed black envelope that buyers could use to mail the disc to someone else as a Christmas present. The CD only contained one song, an instrumental musical chimes rendition of the Christmas song "O Tannebaum" (aka "O Christmas Tree") that was previously available on the album OPUS 4: Christmas Carol. This CD, referred to by fans as the Vib-Ribbon Xmas Disc, was exclusively sold via Tsutaya, a Japanese chain of book and video rental stores, and was designed to simultaneously promote Vib-Ribbon and the Symphonic Orgel OPUS series of albums available at Tsutaya stores. To further advertise this feature of the game, a promotional mini-CD was released alongside it in December of 1999 which prominently displayed its functionality with the game as a key selling point. One of Vib-Ribbon's most unique and noteworthy features was that, if a player were to insert a music CD into their PlayStation while Vib-Ribbon was still running, the game would automatically generate a series of levels based around the rhythm of the music on the CD, which the player could then go through at their leisure. The game released in Japan on December 9th, 1999, and received generally positive reviews from critics of the time, many of whom praised the game's graphics and simplistic design, with two Japan-exclusive sequels later being produced Mojib-Ribbon and Vib-Ribble. ![]() In the game, the player controls a wireframe rabbit named Vibri who must travel across a line filled with obstacles that she can overcome by performing certain actions to the beat of a piece of music. Vib-Ribbon was a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. The packaging of the disc (right) next to a Japanese copy of Vib-Ribbon (left).įound by: good ol' erick (vib ribbon manager) ![]()
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